TWO DECKS. ONE DEEPER CHALLENGE.

Spider Solitaire

Play Spider Solitaire free online on playsolitaire.io — no download, no sign-up, full screen on any device. Choose 1, 2 or 4 suits, deal from two full decks, and clear all 104 cards by building complete runs from King down to Ace. Hints, unlimited undo and autosave are built in, and every game you start here is free — play as many times as you like.

104cards 10columns 8complete runs

Learn Spider Solitaire in 2 minutes: rules, setup and 5 winning habits

A quick video walkthrough of the Spider table, how runs are built and moved, what empty columns are worth, and five habits that win more games. Full written rules and strategy follow below.

In this video

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What is Spider Solitaire?

Spider Solitaire is a patience game played with two full decks — 104 cards. Your goal is to build eight complete sequences from King down to Ace, each in a single suit. The moment a run is finished it flies off the board, and when all eight are gone, you win. The name comes from those eight required runs: one for each of a spider's eight legs.

Where classic solitaire (Klondike) is mostly decided by the deal, Spider is a genuine strategy game. The same starting position can be won or thrown away depending on the order of your moves, which is why it has kept millions of players busy since Microsoft shipped it with Windows.

The layout

The game begins with 54 cards dealt into 10 columns: six cards in each of the first four columns, five in the remaining six. Only the top card of each column is face up. The other 50 cards wait in the stock at the corner of the board — five future deals of 10 cards each, one card for every column.

Ten tableau columns: the first four hold six cards, the remaining six hold five, with only each column’s top card face up. The 50-card stock sits top-left; eight slots receive completed King-to-Ace runs.

Initial Spider board layout54 tableau cards · 50 cards remain
Tableau (10 columns)
How to set up Spider solitaire: 54 cards across ten columns — six in each of the first four, five in the rest, only the top card face up. The remaining 50 cards form the stock: five future deals of ten.

Spider Solitaire rules

  • Goal: assemble eight runs of King through Ace, each in one suit. Completed runs are removed automatically.
  • Moving one card: any face-up card can move onto a card exactly one rank higher, regardless of suit — a 9♠ may sit on a 10♥.
  • Moving a group: several cards move together only if they form a descending run of the same suit. A mixed-suit sequence is legal on the board but moves one card at a time.
  • Empty columns: any card or movable run may be placed on an empty column. Empty columns are the most valuable resource in the game.
  • Revealing cards: when a face-down card becomes the top of its column, it turns face up.
  • Dealing: when you are out of useful moves, click the stock to deal 10 new cards, one onto every column. The strict Microsoft rule forbids dealing while a column is empty; this version permits it, but filling empty columns first is almost always the better play, because the deal buries every column under a new card.
Nine of spades Ten of hearts
✓ Legal
A single card stacks on any suit — 9♠ on 10♥ is fine
Eight of hearts Seven of hearts Six of hearts Nine of spades
✓ Legal
A same-suit run moves as one group
Eight of hearts Seven of spades Six of hearts
✕ One at a time
A mixed-suit run is stuck — only its top card moves

The six, five and four of spades move together onto the seven of spades. The hidden card underneath flips face up.

Before 6♠ 5♠ 4♠ move as one run
After Hidden card flips
One move, three gains: a longer same-suit run under the 7♠, a fresh card revealed, and a column one card closer to empty.

1 suit, 2 suits or 4 suits?

Spider is really three games in one, and the suit setting is its difficulty dial:

  • 1 suit (easy): all 104 cards are spades. Every descending sequence is automatically same-suit, so whole stacks move freely. The place to learn the rhythm of the game.
  • 2 suits (medium): spades and hearts. Now order matters — a red run interrupted by a black card is stuck. This is the version most regulars settle on.
  • 4 suits (hard): the full pack. Keeping eight single-suit runs alive through four suits of interference is one of the toughest challenges in any solitaire game.
1 suit 2 suits 4 suits
The pack All 104 cards are spades Spades and hearts, half each The full pack — two of every suit
Run mobility Every descending stack moves as a group Only same-suit runs move together Same rule, four ways to break a run
Winnable in principle Practically every deal Published verified pool: 90 of 90 Most deals — if the line can be found
Actually won by players here 50.0% 10.4% 1.1%
Win rates measured on this site, June 2026: 1 suit from 2,257 games, historical Random 2-suit from 1,195, 4 suits from 177. The verified 2-suit pool is reported separately: every published deal has an opening winning path, but can still be lost. Unlimited undo included — the percentages are real human results, not solver odds. Play 2 Suits ›Play 4 Suits ›All win rates ›

Spider Solitaire 1 suit — the game on this page

Looking for one-suit Spider? You are already in the right place: the board above deals 1 suit by default, so there is nothing to switch — just play. One-suit Spider is the full 104-card game with every rule intact; the single suit simply means every descending stack stays movable, which is why players here win it 50.0% of the time. When one suit stops feeling like a challenge, the difficulty dial above the board turns the same game into 2 or 4 suits.

A sensible path: win a few games at 1 suit, move to Spider Solitaire 2 Suits until you win more than you lose, then treat the full 4-suit game as the long-term project it is.

Strategy: how to win more games

  1. Build same-suit whenever the choice exists. Putting the 7♥ on the 8♥ instead of the 8♠ costs nothing now and keeps the stack mobile later.
  2. Open empty columns early — and spend them wisely. An empty column is a free parking space that lets you re-sort whole stacks. Emptying the five-card columns is usually fastest.
  3. Turn face-down cards over before anything else. Every reveal adds options; a pretty arrangement of face-up cards adds none.
  4. Don't build on Kings without a reason. A King can never sit on another card — it leaves its column only for an empty column or as part of a finished run, so stacking cards onto it buries them.
  5. Clear before you deal. Each deal drops a card on every column, breaking up runs and covering your work. Make every available move that reveals cards or extends same-suit runs first — and try not to deal onto an empty column.
  6. Use undo to scout. Unlimited undo means a dead end is information, not a loss. Try a line, learn what's buried, take it back and play the better order.
  7. Break suit on purpose, not by habit. An off-suit move is fine when it frees a reveal or rescues a column — just remember that stack now needs an empty column to untangle.

THREE PLAYABLE LESSONS

Practice the moves that create space

The guide now pauses here for one focused practice path: reveal a card, build a clean run, then open an empty column. Each board restarts to the same deal so you can compare choices.

01Reveal a hidden cardUncover one face-down card.
Goal: Uncover one face-down card.
Use the arrow keys to move across the board. Press Enter or Space to select and place cards. Press Escape to cancel.
02Build one clean suitBuild a run of four in one suit.
Goal: Build a run of four in one suit.
Use the arrow keys to move across the board. Press Enter or Space to select and place cards. Press Escape to cancel.
03Create working spaceEmpty one column.
Goal: Empty one column.
Use the arrow keys to move across the board. Press Enter or Space to select and place cards. Press Escape to cancel.

Can every game be won?

1 SUIT 50.0% player win rate
2 SUITS 10.4% June 2026 historical Random player win rate
4 SUITS 1.1% player win rate

Almost. Computer analyses of Spider deals indicate the overwhelming majority are winnable in principle — at one suit, practically every game can be brought home, and even at four suits most deals can be won — if the winning line can be found. Human results are another matter: experienced players win most of their 1-suit games, roughly half or better at 2 suits, and treat any 4-suit win as an achievement. With unlimited undo those numbers climb steeply — which is exactly why we don't limit it.

Scoring

START500points EACH MOVE1point FULL RUN100points

This site uses the classic Microsoft scoring. You start with 500 points, every move costs 1 point, and each completed run earns 100 points. A win therefore lands around 1,000–1,200 — anything above 1,200 means a remarkably economical game. Your move count and time are tracked alongside, so you can race yourself either way.

Playing on this site

Drag or tapMove a card or a clean run HintSee a legal move clearly Unlimited undoExplore a better order
  • Move cards by dragging, or simply tap a card and the game plays it to the best legal spot.
  • Keyboard: Space deals a new row, H shows a hint, U undoes, F toggles fullscreen.
  • Hint glides the suggested card to its target and back, then marks it until you act — easy to follow at a glance.
  • Autosave: close the tab mid-game and your position is waiting when you return.
  • Works on phones, tablets and desktops alike — nothing to install, nothing to pay, no account.

Spider vs. classic solitaire

CLASSIC SOLITAIRE 1 deck · 7 columns Build four foundations upward
SPIDER SOLITAIRE 2 decks · 10 columns Build eight same-suit runs downward

Klondike — the classic solitaire — deals one deck, builds foundations by suit from Ace up, and cycles a stock through your hand. Spider deals two decks, builds King-down runs inside the columns themselves, and its stock paves all ten columns at once. Klondike games are quicker and luck plays a bigger role; Spider is longer and deeper, and rewards planning several moves ahead. If you enjoy one, the other is the natural next step.

A short history

1930sSpider appears in American rule books 2000Windows brings Spider to millions 2026A deep classic on every screen

Spider appeared in American card-game compendia in the 1930s and ’40s, and Culbertson-era authors already singled it out as a thinking player's patience — it is often mentioned as a favorite of Franklin D. Roosevelt. Its modern fame, though, came bundled with Windows: Microsoft included Spider Solitaire from Windows ME and XP onward, and for hundreds of millions of office workers it quietly became the default way to think with their hands. The version you're playing here keeps that classic feel — same rules, same scoring — with no download required.

Frequently asked questions

How do you play Spider Solitaire?

Stack cards in descending order to build runs from King to Ace in the same suit. Any card can rest on a card of any suit one rank higher, but only same-suit sequences move as a group. When no moves remain, deal 10 new cards from the stock. Complete eight full runs to win.

Can you move cards of different suits?

Yes — a single card can land on any card one rank higher, whatever the suit. The catch: a mixed-suit pile moves only one card at a time, while a same-suit run moves as a block. That asymmetry is the heart of Spider strategy.

Why is dealing sometimes blocked in other versions?

The original Microsoft rule blocks dealing while any column is empty. Here the deal is always available, so you're never artificially stuck — but the strict rule contains good advice: fill your empty columns first, or the new row wastes them.

Is every Spider Solitaire game winnable?

Nearly all deals are winnable in theory, but not in practice — at four suits even strong players lose most games played without undo. If a game feels impossible, it probably just needs a different move order; undo is the honest way to find it.

What's a good score?

With classic scoring (500 to start, −1 per move, +100 per run), any win is solid, 1,100+ is strong, and 1,200+ means you finished with very few wasted moves.

Is Spider Solitaire good for your brain?

It's a genuine planning exercise — you weigh move order, track hidden cards and manage scarce resources (those empty columns). No game makes grand health promises worth believing, but as a daily mental stretch, Spider has more to chew on than almost any other solitaire.

All solitaire games

Classics

Solitaire

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Players win 31%

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the three-card draw (3-card solitaire), on its own board with its own saved game

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Spider family

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Spider Solitaire 2 Suits

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the full expert game

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Yukon Solitaire

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Russian Solitaire

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≈ 7% winnable

Alaska Solitaire

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Hard challenges

Forty Thieves Solitaire

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Crescent Solitaire

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Solitaire Win Rates

what players actually win at every game here, measured from real play, beside the solver ceilings

MN Media

MN Media

MN Media is the publisher of PlaySolitaire. Our editorial team writes and maintains the game guides on this site across all of its languages, and keeps the rules, odds and strategy content accurate as the game evolves.

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