Spider Solitaire

Play Spider Solitaire free online, with no download or sign-up. The game above has hints, unlimited undo and a full-screen option where your browser supports it.

The goal is to clear 104 cards by making eight complete runs. A run is a sequence from King down to Ace, all in the same suit.

Return to your gameHow to play Spider Solitaire

Find your way around the table

The three numbered areas match the descriptions below. This is a table map, not a second game.
1. Stock
The face-down cards at the upper left. They supply five new rows of ten cards.
2. Completed runs
The spaces at the upper right hold finished King-to-Ace runs. The game moves them here for you.
3. Columns, or tableau
The ten columns are your working area. Start with 54 cards here: six in each of the first four columns and five in each of the others. Only the end card of each column begins face up.

Spider Solitaire rules

Drag a card to choose its destination. With 1-Tap Move on, a click or tap sends it to an available place. Turn that setting off to select a card and then its destination.

  1. Place cards one rank lower. An exposed 6 can go on an exposed 7. The suit and color may differ; you do not alternate colors as you would in Klondike.
  2. Check a group before lifting it. Every card from the one you select to the end of that column must be face up, in descending order and of one suit. You can move just the matching sequence at the end of a mixed column.
6 of hearts 7 of spades
One card: the 6 of hearts can go on the 7 of spades.
Queen of clubs Jack of clubs 10 of clubs King of hearts
A group: Q–J–10 of clubs can move together onto the King of hearts. The three moving cards match; the destination does not have to.
  1. Uncover cards and use empty columns. An uncovered face-down card turns over automatically. An empty column accepts any exposed card or movable group, including a King.
  2. Complete a full run. Join K–Q–J–10–9–8–7–6–5–4–3–2–A in one suit. The entire run leaves the columns automatically. Clear all eight runs to win.

When you need more cards: select the stock to add one face-up card to every column. This site allows a new row even when a column is empty. Use the space for useful moves first, because the new cards will cover what is there.

Read the detailed Spider rules guide

When you cannot see a move

  • Hint: highlights a suggested move or points to the stock. It previews a suggestion without playing the move for you.
  • Undo: takes back a move or a stock deal. Use it again to go further back and try another order.
  • Restart: choose it in the Game menu to replay the same starting deal. Your progress on that deal is replaced.
  • New Game: starts a different deal. Depending on your saved preference, a choice of suit mode and difficulty may appear first.

The timer records elapsed play; there is no countdown to beat. Returning from these instructions only brings you back up the page.

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Spider Solitaire: 1, 2 or 4 suits

Every suit mode uses 104 cards and the same ten-column layout. The difference is how often cards can move together.

  • 1 suit: all cards are spades. A face-up descending sequence is always the same suit, making groups easier to move. This page is the one-suit starting point.
  • 2 suits: hearts and spades share the board. A red card can sit on a black card, but that join cannot travel as part of a group.
  • 4 suits: hearts, diamonds, clubs and spades all appear. Matching colors are not enough: a heart and a diamond are different suits.

The links below open the separate suit pages. Each page keeps its own saved position in this browser when storage is available. Changing suits through the game controls can begin a new deal, so check your choice before starting.

Three habits that help

  • Look behind the move. When two cards will fit, consider which choice uncovers a face-down card or frees a useful group.
  • Keep an empty column useful. Use it to separate suits and rearrange cards. Before filling it with a King, check whether another group needs that space.
  • Pause before dealing. Look for a reveal or a same-suit join you can make now. A new row covers all ten columns at once.

For a separate board where you can try these moves, open the guided Spider practice exercises. They do not replace your game here.

Frequently asked questions

Why will my descending column not move?

Check the cards below the one you selected. A face-down card, a missing rank or a change of suit stops that whole group from moving. The correctly ordered same-suit cards at the exposed end can still move together.

What happens when the stock runs out?

There is no second pass through the stock in Spider. Continue with the cards in the columns, or use Undo to revisit an earlier choice.

Will my unfinished game be there later?

The game saves automatically when this browser allows site storage. Return on the same browser and device to resume it. Clearing site data or closing a private-browsing session can remove that saved position.

Is Spider Solitaire good for your brain?

Playing involves attention and planning, but that does not establish a health benefit. Play for the challenge or enjoyment; this page makes no claim that Spider prevents or treats a health condition.

More about Spider Solitaire

Full screen, keyboard controls and offline play

Use the four-corner focused/full-screen button, or press F while the board is active. This opens full screen where the browser supports it; otherwise it keeps the board in focused mode.

On the board, arrow keys move focus, Enter activates a card or space, and Escape cancels a selection. H requests a hint, U undoes and Space deals a row when stock cards remain.

No download or account is required. After a successful online visit, this browser can reopen its cached copy offline while the saved site data remains available. There is no separate “unblocked” version; a network can still restrict access.

How scoring works here

Begin with 500 points. Moving a card or group costs one point, and dealing a stock row also costs one. Each completed run adds 100 points. The score does not drop below zero, and Undo restores the score from before the action.

There is no score you must reach to win. Clearing the board is the goal; the score and move count let you compare your own games.

Can every Spider deal be won?

Random deals are not checked for a winning solution. A verified difficulty uses a starting deal with a checked solution, but your later choices can still reach a dead end. Hint is a suggestion, not a promise that the rest of the game will work out.

Player completion rates describe recorded games, not how many deals could theoretically be solved. Players choose their own mode, so those results cannot prove that one suit setting causes a different success rate. See the published Spider win rates and their measurement limits.

How Spider differs from classic Solitaire

Classic Solitaire, or Klondike, uses one deck and builds four foundations upward from Ace. Spider uses two decks and finishes eight downward sequences in the columns. Its stock deals across the whole table instead of turning cards into a waste pile.

Spider and the patience family

Spider is one of the single-player card games known as patience or solitaire. Many players encountered it in Windows card-game collections. Browser editions can differ in details such as dealing onto empty columns; the rules above describe the game on this page.

Watch how Spider Solitaire works

See the ten-column setup, moving groups and completing runs, followed by five playing tips.

Duration: 1 minute 46 seconds.

In this video
Watch on YouTube (opens a new tab)

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All solitaire games

Choose another game when you are ready for a change.

  • Solitaire

    Use one deck to build four finish piles from Ace to King.

  • FreeCell

    See all the cards from the start and use four temporary holding cells.

Return to your game

Browse all Solitaire games

Classics

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the classic Solitaire game everyone knows, one card drawn at a time

Solitaire Draw 2

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Solitaire Draw 3

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Daily challenge

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Spider family

Spider Solitaire You are here

two decks across ten columns: build full King-to-Ace runs in a single suit

Spider Solitaire 2 Suits

the classic middle difficulty

Spider Solitaire 4 Suits

the full expert game

Scorpion Solitaire

build four suit runs King to Ace in place, one of the hardest solitaires there is

Wasp Solitaire

Scorpion with free empty columns: the same logic, more room to breathe

Quick games

Golf Solitaire

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TriPeaks Solitaire

chain up-or-down plays to fell three peaks

Pyramid Solitaire

pair cards that sum to 13 to clear the pyramid, every deal verified winnable

Open & skill

FreeCell

every card dealt face up, so almost every deal can be won with enough care

Eight Off Solitaire

the game FreeCell came from: eight cells, strict in-suit builds, and almost every deal winnable by the patient

Yukon Solitaire

the whole deck dealt, no stock: move any face-up group, ordered or not

Russian Solitaire

Yukon with same-suit building, one of the hardest solitaires there is

Alaska Solitaire

suit sequences that build up or down, a rare two-directional puzzle

Hard challenges

Forty Thieves Solitaire

two decks, one pass through the stock, no second chances: the honest brute of the family

Crescent Solitaire

Aces build up, Kings build down, and the suits meet in the middle; three shuffles to save a stuck board

Canfield Solitaire

the 1890s casino game: $50 a deck, $5 per card banked, and a 13-card reserve between you and breaking even

Solitaire Win Rates

what players actually win at every game here, measured from real play, beside the solver ceilings

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