Solitaire

Solitaire, also called Klondike, is a one-player card game played with a standard 52-card deck.

Your goal is to move all 52 cards to four finish piles, called foundations. Build each suit from Ace to King to win.

Return to the game How to play Solitaire

Understand the table

The four areas of the Solitaire table 1: Stock at the top left. 2: Waste beside it. 3: Four foundations at the top right. 4: Seven tableau columns underneath. The numbered definitions below explain each area. 1234
A map of the table. Match each number to the explanation below.
1. Stock
The face-down pile at the top left. Select it to turn over cards.
2. Waste
The face-up pile beside the stock. Only its top card is available to play.
3. Foundations
The four finish piles at the top right, one for each suit.
4. Tableau
The seven columns below. Move cards between these columns to uncover the face-down cards.

How to play Solitaire

Drag cards to choose where they go. With 1-Tap Move on, clicking or tapping a card moves it to an available place. Turn it off in Settings to select the card and then its destination.

With a keyboard, use the arrow keys to move around the board. Enter activates the focused card or space; Escape cancels a selection.

  1. Build downward in alternating colors.

    In the tableau, place a card on one that is one rank higher and the opposite color. Hearts and diamonds are red; clubs and spades are black.

    Red 7 of hearts Black 8 of spades
    A red 7 can be placed on a black 8.
  2. Use the stock for more cards.

    Select the stock to turn cards into the waste. You can move the top waste card to a column or foundation when it fits. When the stock is empty, select its space to turn the waste over and go through it again.

  3. Build each foundation one card at a time.

    Start with an Ace, then add the 2, the 3, and so on in the same suit. For example, the 2 of hearts goes on the Ace of hearts.

Read the complete Solitaire guide

A few more rules

  • Use Kings for empty columns. Only a King, alone or with cards below it, can be placed in an empty tableau column.
  • Turn over uncovered cards. A face-down card turns face up when it becomes the top card in its column.
  • Move one card or a group. A valid run is a face-up group already arranged downward in alternating colors. You can move the whole valid run together or split it at any card.
  • Move cards back when needed. A top foundation card can return to the tableau when it follows the downward, alternating-color rule.

What to do when stuck

  • HintShows a suggested move or points to the stock. It does not move your cards.
  • UndoTakes back the last move. Use it again to step back further and try a different choice.
  • RestartOpen the Game menu and choose Restart to begin the same deal again. This replaces your progress on that deal.
  • New GameReplaces your current deal with different cards. Choose it when you are ready to leave this deal.

Return to the game controls

Returning to the game only moves you back up the page. It does not restart or change your deal.

Three practical tips

Useful habits and common mistakes

  • Reveal face-down cards first. When two moves are possible, prefer the one that uncovers a hidden tableau card, especially in a longer column.
  • Keep useful cards within reach. A card can be ready for a foundation and still be useful in a column. Check whether another card needs it before moving it up.
  • Plan for an empty column. Look for a King you can move there. Leaving a column empty without a King gives you no new place to put other cards.

Draw 1, Draw 2 or Draw 3

The draw mode controls how many stock cards turn over at once. In every mode, only the top waste card can be played.

  • Draw 1: Turn over one card at a time, so each stock card is available in turn.
  • Draw 2: Turn over up to two cards. Play the top card to reach the card beneath it.
  • Draw 3: Turn over up to three cards. Playing waste cards can change which cards are on top on the next pass.

Check the Draw mode control above the game for your current mode. Each mode has its own saved game in this browser. The links below open that mode and resume its saved deal, or deal cards if no game is saved there.

Frequently asked questions

Does my game save automatically?

Yes. Your current game is saved in this browser as you play, provided browser storage is available. Return in the same browser to continue. Clearing this site’s browser data can remove that saved game.

When does auto-complete appear?

Auto-complete starts when every tableau card is face up and both the stock and waste are empty. The remaining cards then move to the foundations.

Do I need to finish before the timer runs out?

No. The timer counts how long you have played; it is not a deadline. You can take time to consider a move or leave and return to your saved game.

More about Solitaire

How scoring works here

Your score is shown when you win. Moving a waste card to the tableau adds 5 points. Moving a card to a foundation adds 10 points, with 5 extra points if it comes directly from the waste. Uncovering a face-down tableau card adds 5 points.

Turning the waste back into the stock costs 20 points in Draw 3, with no recycle penalty in Draw 1 or Draw 2. Moving a foundation card back to a column has no penalty. The score never goes below zero. Undo restores the previous score.

A brief history of Klondike

Single-player card games are often called patience in Britain and solitaire in the United States. Klondike is the name of this version. Microsoft included it with Windows 3.0 in 1990, introducing it to a much wider audience.

Other kinds of Solitaire

Spider uses two decks and asks you to complete same-suit sequences from King down to Ace. FreeCell shows every card and adds four temporary holding cells. Pyramid removes pairs that total 13, while Golf and TriPeaks clear cards one rank above or below the current waste card. You can find these games in the list below.

Learn Solitaire in 2 minutes: rules, setup and 5 tips

Watch the table setup, card moves and five practical playing tips.

Duration: 2 minutes 26 seconds.

In this video
Watch on YouTube (opens a new tab)

English captions are available from the video player’s captions control.

Return to the game

Win-rate information

Computer studies with perfect information estimate that ≈ 79–82% of Draw 1 deals are solvable. That is a theoretical ceiling, not the share of games people finish in ordinary play.

See measured win rates

All solitaire games

These links open a different game. Your current Solitaire deal stays saved in this browser when storage is available.

  • FreeCell

    All cards start face up, with four temporary spaces for planning moves.

  • Spider Solitaire

    Build complete runs from King to Ace using two decks.

  • Pyramid Solitaire

    Remove pairs of cards whose values add up to 13.

Return to your Solitaire game

Browse all Solitaire games

Classics

Solitaire You are here

the classic Solitaire game everyone knows, one card drawn at a time

Solitaire Draw 2

two cards from the stock at a time, with only the top waste card available to play

Solitaire Draw 3

the three-card draw (3-card solitaire), on its own board with its own saved game

Daily challenge

a new deal at midnight UTC, every one winnable — keep the streak going

Spider family

Spider Solitaire

two decks across ten columns: build full King-to-Ace runs in a single suit

Spider Solitaire 2 Suits

the classic middle difficulty

Spider Solitaire 4 Suits

the full expert game

Scorpion Solitaire

build four suit runs King to Ace in place, one of the hardest solitaires there is

Wasp Solitaire

Scorpion with free empty columns: the same logic, more room to breathe

Quick games

Golf Solitaire

the fastest game in solitaire, every deal verified winnable

TriPeaks Solitaire

chain up-or-down plays to fell three peaks

Pyramid Solitaire

pair cards that sum to 13 to clear the pyramid, every deal verified winnable

Open & skill

FreeCell

every card dealt face up, so almost every deal can be won with enough care

Eight Off Solitaire

the game FreeCell came from: eight cells, strict in-suit builds, and almost every deal winnable by the patient

Yukon Solitaire

the whole deck dealt, no stock: move any face-up group, ordered or not

Russian Solitaire

Yukon with same-suit building, one of the hardest solitaires there is

Alaska Solitaire

suit sequences that build up or down, a rare two-directional puzzle

Hard challenges

Forty Thieves Solitaire

two decks, one pass through the stock, no second chances: the honest brute of the family

Crescent Solitaire

Aces build up, Kings build down, and the suits meet in the middle; three shuffles to save a stuck board

Canfield Solitaire

the 1890s casino game: $50 a deck, $5 per card banked, and a 13-card reserve between you and breaking even

Solitaire Win Rates

what players actually win at every game here, measured from real play, beside the solver ceilings

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