Yukon Solitaire

Play Yukon solitaire free online — no download, no sign-up, works on any device. Yukon deals the entire deck to seven columns: there is no stock and no waste, so every card in the game is on the table from the first move. The twist that defines the family: any face-up card can move, carrying everything stacked on top of it — in order or not. Undo and hints are built in.

Learn Yukon Solitaire in 90 seconds: rules and 5 habits

The deal, building in alternating colors, how scrambled cards ride along with group moves, and five habits that win more games. Full written rules follow below.

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How Yukon solitaire works

The deal puts one face-up card on the first column; each of the other six columns gets a growing pack of face-down cards (one through six) topped by five face-up cards — 52 cards in all, nothing held back. You build the tableau downward in alternating colors, exactly like Klondike, and win by moving all four suits to the foundations, Ace to King. Only a pile’s top card may leave for a foundation, and foundations take one card at a time. When a move exposes a face-down card, it flips — and flipping all 21 of them is the real work of the game.

Initial Yukon board layout Seven tableau columns. The first has a single face-up card; columns two to seven have one to six face-down cards with five face-up cards on top. Below the tableau, four empty foundation slots build up from Ace to King in suit. A K 9 7 3 8 6 J K 8 5 A 6 8 2 Q 10 J K 6 9 3 10 3 6 9 3 7 5 8 K Tableau (1 / 6 / 7 / 8 / 9 / 10 / 11 cards) A A A A Foundations — A to K in suit
How a Yukon game begins — a real deal (#7). All 52 cards are dealt: the first column holds one face-up card, and each later column buries one more face-down card under five face-up ones. There is no stock — every hidden card must be dug out by moving the groups above it. The four foundations start empty and build A→K in suit.

The group move: order doesn’t matter

In Klondike you may only move a tidy, sequenced run. In Yukon any face-up card is a handle: pick it up and every card above it comes along, however scrambled the stack. The only legality check is at the bottom of the group — the card you grab must land on a card one rank higher in the opposite color (or a King group onto an empty column). This one change turns the game inside out: burying a card is rarely fatal, because you can haul the whole mess somewhere else later. Plans in Yukon are about which mess to move, and when.

✓ Legal One rank down, opposite color — a red six builds on a black seven
✓ Legal A face-up card moves with everything above it — the unordered queen and four ride along; only the bottom seven must fit
✗ Not allowed Same color never builds — a black six can’t sit on a black seven

Yukon vs Klondike

Same placement rule, same foundations, completely different game. Klondike rations information through the stock, one draw at a time; Yukon shows you everything except the 21 face-down cards immediately. There is no draw to wait for and no recycling — every position is fully your problem to solve with moves alone. Games run longer, decisions run deeper, and skill counts for more: with the whole deck in view, a lost Yukon game usually traces back to a specific choice, not the luck of the draw. If Yukon clicks and you want it stricter, Russian solitaire plays the identical deal with same-suit building, and Alaska solitaire lets suit sequences run both directions.

The whole game in one exercise: find the move that turns a face-down card face-up. This deal has one available immediately.

Goal: Flip a face-down card.

Strategy: dig, don’t tidy

Every face-down card is a hostage, and moves that free one outrank moves that merely look neat. Prefer plays that flip a face-down card; between two of those, dig at the columns hiding more cards — the sixth and seventh columns start six and five deep. Empty columns are precious and only Kings may claim them, so clear a column when a useful King group is ready to take it, not before. And go slow with the foundations: on this page a banked card stays banked, and a Three sent up too early can strand the black Twos it was supposed to catch. The Hint button is backed by a real search solver working from the actual deal (the same standard as our Golf and FreeCell hints): when it finds a winning line within its search budget, hints follow that line; otherwise they play the strongest continuation it found. In our benchmark it finds full winning lines on roughly three of four random deals — deals here stay honestly random, with no cherry-picking.

Now the family signature: pick up a messy group of four or more cards in a single move. Order doesn’t matter — only the bottom card has to fit.

Goal: Move 4+ cards in one move.

Five habits that win more Yukon games

Yukon rewards excavation over housekeeping. These habits separate players who flip twenty-one cards from players who flip nine.

  1. Count the face-down cards per column before your first move — the columns hiding the most are where your game will be won or lost.
  2. Rate every candidate move by flips first: a move that exposes a face-down card beats a prettier one that doesn’t.
  3. Hold empty columns for Kings that unlock something — parking a random King wastes the rarest resource on the board.
  4. Bank foundations late. Cards can’t come back down here, and mid-ranks sent up early strand the cards that needed them.
  5. Use the group move to un-bury, not to sort: hauling a scrambled pile off a face-down card is exactly what the rule is for.

Yukon solitaire FAQ

What’s the difference between Yukon and Klondike?

Two things: Yukon deals the whole deck face-up-heavy with no stock or waste, and it lets you move any face-up card together with everything above it, ordered or not. Klondike’s draw pile and tidy-run rule are gone; in exchange, every game is an open puzzle solved by moves alone.

Can I really move cards that aren’t in sequence?

Yes — that is the defining Yukon rule. Any face-up card can be picked up with the entire (possibly scrambled) stack on top of it. Only the bottom card of the group must fit its destination: one rank down from the target card, opposite color. The cards riding along can be anything.

Is every Yukon deal winnable?

No. Deals on this page are honestly random — no pre-filtered pool. Our search solver finds a complete winning line on about three of four random deals within its budget (the true winnable share is a little higher — some searches run out of budget before a verdict), and a small number of deals are provably lost from the start. We log real games here and publish the measured human win rate on our win-rates page once there is enough data.

How do the hints work?

Hint runs a search solver on the actual deal — the same standard as our Golf and FreeCell hints. When a winning line exists within its search budget, every hint is a move along that line; when it can’t find one, it suggests the strongest continuation it reached (most cards freed, most banked). It works from the real deal the way the Golf solver reads the real stock order, so following hints is watching a solution unfold, not a guess.

What can I put on an empty column?

Kings only — either a lone King or a King carrying its stack. The rule matches Klondike, and it is what makes empty columns so valuable: they are the only place a buried King group can ever move to.

What are Russian and Alaska solitaire?

Rule-variants of the identical Yukon deal. Russian solitaire requires building down in the SAME suit — dramatically harder. Alaska solitaire keeps same-suit building but allows sequences to run up or down. All three share the group-move freedom.

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MN Media

Reviewed by the MN Media editorial team

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